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WoW Forever · talent calculator

Rogue talents in words

All 53 Rogue talents in the WoW Forever 1.60.1.70009 client, tree by tree, with the text of each rank.

Class: RogueData 1.60.1.70009

Assassination

17 talents, from row 1 to row 7.

  • Improved GougeChanged

    Row 1, column 1 · 3 ranks · Passive

    1. Rank 1 Increases the duration of your Gouge ability by 0.5 sec.
    2. Rank 2 Increases the duration of your Gouge ability by 1 sec.
    3. Rank 3 Increases the duration of your Gouge ability by 1.5 sec.
  • Remorseless AttacksChanged

    Row 1, column 2 · 2 ranks · Passive

    1. Rank 1 After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
    2. Rank 2 After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • MaliceChanged

    Row 1, column 3 · 5 ranks · Passive

    1. Rank 1 Increases your critical strike chance with all attacks and Poisons by 1%.
    2. Rank 2 Increases your critical strike chance with all attacks and Poisons by 2%.
    3. Rank 3 Increases your critical strike chance with all attacks and Poisons by 3%.
    4. Rank 4 Increases your critical strike chance with all attacks and Poisons by 4%.
    5. Rank 5 Increases your critical strike chance with all attacks and Poisons by 5%.
  • Ruthlessness

    Row 2, column 1 · 3 ranks · Passive

    1. Rank 1 Gives your finishing moves a 20% chance to add a Combo Point to your target.
    2. Rank 2 Gives your finishing moves a 40% chance to add a Combo Point to your target.
    3. Rank 3 Gives your finishing moves a 60% chance to add a Combo Point to your target.
  • MurderChanged

    Row 2, column 2 · 2 ranks · Passive

    1. Rank 1 Increases all damage dealt by 2% against Humanoid and Giant targets.
    2. Rank 2 Increases all damage dealt by 4% against Humanoid and Giant targets.
  • Improved Slice and Dice

    Row 2, column 4 · 3 ranks · Passive

    1. Rank 1 Increases the duration of your Slice and Dice ability by 15%.
    2. Rank 2 Increases the duration of your Slice and Dice ability by 30%.
    3. Rank 3 Increases the duration of your Slice and Dice ability by 45%.
  • Relentless Strikes

    Row 3, column 1 · 1 rank · Passive

    1. Rank 1 Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • Improved Expose ArmorChanged

    Row 3, column 2 · 2 ranks · Passive

    1. Rank 1 Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
    2. Rank 2 Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
  • LethalityChanged

    Row 3, column 3 · 5 ranks · Passive · Requires Malice at rank 5

    1. Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
    2. Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
    3. Rank 3 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
    4. Rank 4 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
    5. Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • Vile Poisons

    Row 4, column 1 · 5 ranks · Passive

    1. Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    2. Rank 2 Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    3. Rank 3 Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    4. Rank 4 Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
    5. Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Cold BloodChanged

    Row 4, column 2 · 1 rank · Instant | 3 min cooldown

    1. Rank 1 When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Improved PoisonsChanged

    Row 4, column 3 · 5 ranks · Passive

    1. Rank 1 Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
    2. Rank 2 Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
    3. Rank 3 Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
    4. Rank 4 Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
    5. Rank 5 Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
  • VigorChanged

    Row 5, column 1 · 2 ranks · Passive

    1. Rank 1 Increases your maximum Energy by 5.
    2. Rank 2 Increases your maximum Energy by 10.
  • MutilateNew

    Row 5, column 2 · 1 rank · 60 Energy | Melee Range | Instant | Requires Daggers

    1. Rank 1 Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Improved Kidney ShotChanged

    Row 5, column 3 · 2 ranks · Passive

    1. Rank 1 Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
    2. Rank 2 Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
  • Seal Fate

    Row 6, column 3 · 5 ranks · Passive

    1. Rank 1 Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
    2. Rank 2 Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
    3. Rank 3 Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
    4. Rank 4 Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
    5. Rank 5 Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
  • VenomNew

    Row 7, column 2 · 1 rank · 25 Energy | 100 yd range | Instant · Requires Mutilate at rank 1

    1. Rank 1 Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Combat

17 talents, from row 1 to row 7.

  • Improved EviscerateChanged

    Row 1, column 1 · 3 ranks · Passive

    1. Rank 1 Increases the damage done by your Eviscerate ability by 7%.
    2. Rank 2 Increases the damage done by your Eviscerate ability by 13%.
    3. Rank 3 Increases the damage done by your Eviscerate ability by 20%.
  • Improved Sinister Strike

    Row 1, column 2 · 2 ranks · Passive

    1. Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
    2. Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
  • Lightning Reflexes

    Row 1, column 3 · 5 ranks · Passive

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Puncturing WoundsChanged

    Row 2, column 1 · 3 ranks · Passive

    1. Rank 1 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
    2. Rank 2 Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
    3. Rank 3 Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
  • DeflectionChanged

    Row 2, column 2 · 3 ranks · Passive

    1. Rank 1 Increases your Parry chance by 2%.
    2. Rank 2 Increases your Parry chance by 4%.
    3. Rank 3 Increases your Parry chance by 6%.
  • PrecisionChanged

    Row 2, column 3 · 3 ranks · Passive

    1. Rank 1 Improves your chance to hit by 1%.
    2. Rank 2 Improves your chance to hit by 2%.
    3. Rank 3 Improves your chance to hit by 3%.
  • EnduranceChanged

    Row 3, column 1 · 2 ranks · Passive

    1. Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 30%.
    2. Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 60%.
  • Riposte

    Row 3, column 2 · 1 rank · 10 Energy | Melee Range | Instant | 6 sec cooldown · Requires Deflection at rank 3

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Improved Sprint

    Row 3, column 4 · 2 ranks · Passive

    1. Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
    2. Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Improved Kick

    Row 4, column 1 · 2 ranks · Passive

    1. Rank 1 Gives your Kick ability a 50% chance to Silence the target for 2 sec.
    2. Rank 2 Gives your Kick ability a 100% chance to Silence the target for 2 sec.
  • Flawless ExecutionNew

    Row 4, column 2 · 1 rank · Passive

    1. Rank 1 Reduces the Energy cost of your Eviscerate ability by 10.
  • Dual Wield SpecializationChanged

    Row 4, column 3 · 5 ranks · Passive · Requires Precision at rank 3

    1. Rank 1 Increases the damage done by your off-hand weapon by 5%.
    2. Rank 2 Increases the damage done by your off-hand weapon by 10%.
    3. Rank 3 Increases the damage done by your off-hand weapon by 15%.
    4. Rank 4 Increases the damage done by your off-hand weapon by 20%.
    5. Rank 5 Increases the damage done by your off-hand weapon by 25%.
  • Blade FlurryChanged

    Row 5, column 2 · 1 rank · 25 Energy | Instant | 2 min cooldown

    1. Rank 1 Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Hack and SlashNew

    Row 5, column 3 · 5 ranks · Passive

    1. Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
    2. Rank 2 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
    3. Rank 3 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
    4. Rank 4 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
    5. Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
  • Weapon ExpertiseChanged

    Row 6, column 2 · 2 ranks · Passive · Requires Blade Flurry at rank 1

    1. Rank 1 Reduces the chance for your attacks to be Dodged or Parried by 1%.
    2. Rank 2 Reduces the chance for your attacks to be Dodged or Parried by 2%.
  • AggressionChanged

    Row 6, column 3 · 3 ranks · Passive

    1. Rank 1 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
    2. Rank 2 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
    3. Rank 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
  • Adrenaline Rush

    Row 7, column 2 · 1 rank · Instant | 5 min cooldown

    1. Rank 1 Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

19 talents, from row 1 to row 7.

  • CamouflageChanged

    Row 1, column 1 · 5 ranks · Passive

    1. Rank 1 Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
    2. Rank 2 Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
    3. Rank 3 Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
    4. Rank 4 Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
    5. Rank 5 Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
  • Master of DeceptionChanged

    Row 1, column 2 · 3 ranks · Passive

    1. Rank 1 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
    2. Rank 2 Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
    3. Rank 3 Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
  • OpportunityChanged

    Row 1, column 3 · 2 ranks · Passive

    1. Rank 1 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
    2. Rank 2 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
  • SetupChanged

    Row 2, column 1 · 3 ranks · Passive

    1. Rank 1 Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
    2. Rank 2 Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
    3. Rank 3 Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
  • Elusiveness

    Row 2, column 2 · 2 ranks · Passive

    1. Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
  • Dirty TricksNew

    Row 2, column 3 · 2 ranks · Passive

    1. Rank 1 Reduces the Energy cost of your Sap and Blind abilities by 25%.
    2. Rank 2 Reduces the Energy cost of your Sap and Blind abilities by 50%.
  • Improved AmbushMoved

    Row 2, column 4 · 3 ranks · Passive

    1. Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
    2. Rank 2 Increases the critical strike chance of your Ambush ability by 30%.
    3. Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
  • InitiativeChanged

    Row 3, column 1 · 3 ranks · Passive

    1. Rank 1 Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. Rank 2 Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. Rank 3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly StrikeChanged

    Row 3, column 2 · 1 rank · 40 Energy | Melee Range | Instant | 20 sec cooldown

    1. Rank 1 A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Improved DistractNew

    Row 3, column 3 · 2 ranks · Passive

    1. Rank 1 Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
    2. Rank 2 Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
  • Heightened SensesChanged

    Row 4, column 1 · 2 ranks · Passive

    1. Rank 1 Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
    2. Rank 2 Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
  • PremeditationChanged

    Row 4, column 2 · 1 rank · 20 yd range | Instant | 2 min cooldown

    1. Rank 1 Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated BladesChanged

    Row 4, column 3 · 3 ranks · Passive

    1. Rank 1 Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
    2. Rank 2 Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
    3. Rank 3 Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
  • Dirty DeedsChanged

    Row 5, column 1 · 2 ranks · Passive

    1. Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
    2. Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
  • Preparation

    Row 5, column 2 · 1 rank · Instant | 10 min cooldown

    1. Rank 1 When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • HemorrhageChanged

    Row 5, column 3 · 1 rank · 35 Energy | Melee Range | Instant · Requires Serrated Blades at rank 3

    1. Rank 1 An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • QuietusNew

    Row 6, column 1 · 5 ranks · Passive · Requires Dirty Deeds at rank 2

    1. Rank 1 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
    2. Rank 2 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
    3. Rank 3 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
    4. Rank 4 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
    5. Rank 5 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • CutthroatNew

    Row 6, column 3 · 5 ranks · Passive

    1. Rank 1 Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
    2. Rank 2 Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
    3. Rank 3 Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
    4. Rank 4 Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
    5. Rank 5 Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand CutsNew

    Row 7, column 2 · 1 rank · Passive · Requires Preparation at rank 1

    1. Rank 1 When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Rank texts read from the 1.60.1.70009 client.