Overview
The Holy Paladin keeps its role as a plate-wearing healer, with new tools.
Light's Vigil, the final talent, goes on an ally for 30 sec: your next
Holy Shock on them triggers no cooldown and also heals their group. On an enemy, it deals Holy damage and refunds 75% of the Vigil’s cost. Only one Vigil per Paladin and per group.
Voice of Truth, a new talent, makes you immune to silence and interrupts for 6 sec.
Holy Strike gives you one more damage button while leveling. The core of the spec stays simple, but you have many blessings, seals and auras to master.
At level 20 in the beta, the Holy Paladin sits in A tier among healers, mostly thanks to
Retribution Aura, which plays the same role as the Druid’s Thorns.
Strengths and weaknesses
Strengths
- Smooth levelingVery smooth for a healer: you heal, you take hits, you hit back.
- Solid defensesStrong defensive abilities to get out of trouble.
- Retribution AuraThorns-style damage for the whole group.
Weaknesses
- Holy LightToo expensive and too slow at low level.
- Early treeThe first Holy talents do little for solo play.
Read the details
You level solo without trouble: you heal, you take hits and you deal decent damage. Your defensive abilities get you out of tight spots, and Retribution Aura adds damage to your whole group.
On the other hand,
Holy Light is expensive and slow to cast before level 20. The first Holy talents bring little to solo questing.
Key spells
Key talents
Divine Intellect (5 ranks)+10% Intellect, so more mana.
Healing Light (3 ranks)+12% healing on Holy Light, Flash of Light and Holy Shock.- +15% damage on your seals and judgements, useful while leveling.
Reverence (3 ranks)You keep 30% of your mana regeneration while casting. It unlocks
Illumination.- Immune to silence and interrupts for 6 sec.
- Holy Shock and Flash of Light crits speed up your next Holy Light.
Rotation and priorities
Before the fight:
Devotion Aura, or
Retribution Aura as soon as you have it, always active.
Blessing of Might on yourself and your group.
Leveling damage:
- Keep
Seal of Righteousness active.
Judgement on cooldown.
Holy Strike on cooldown.
Consecration when it is useful.
Healing:
Your Judgement and your seal can differ. On a boss, judge
Seal of Light to help the group’s healing, then switch to
Seal of Wisdom for your own mana. On a long leveling fight, judge
Seal of the Crusader, then switch to Seal of Righteousness.
Stats
- 1Healing power
- then 2Intellect
- then 3Spirit
- then 4Mana per 5 sec
- 2 Intellect
- only mana and spell crit
Order to be confirmed: the exact priority is not settled yet.
Intellect only gives you mana and spell crit: look first for pieces with bonus healing, then Intellect, Spirit and mana per 5 sec. The exact order is still to be confirmed.
Leveling
At level 20:
Divine Intellect 5/5,
Healing Light 3/3,
Improved Seals 2/3 and one point in
Reverence. With 2 Legacy points, the maximum in the beta at level 20, finish Reverence for the mana.
Until level 20, your only heal is Holy Light: play mostly for damage and heal between fights. Always keep an aura up. Gear advice for Holy is still thin: this part of the guide is a work in progress.
Changes compared to Classic
- New final talent, a group heal through Holy Shock.
- New instant attack, 40% weapon damage plus Holy damage.
- New talent, 6 sec of immunity to silence and interrupts.
- BlessingsOne hour instead of 5 min.
- No longer consumes the seal.
- No longer interrupts your mana regeneration.
