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Primary profession · Gathering

Herbalism

Tool-free gathering, new herbs and seeds, and a greenhouse to grow herbs at camp.

Max skill 3003 camp objectsPairs with Alchemy

At a glance

  • Tool-free gathering; herbs feed more professions
  • New endgame herbs and seeds in four grades
  • Camp: a Greenhouse to grow your herbs
  • Learned in the starting zone (manual, levels 3–4)
  • Tauren: Cultivation grows a copy of a nearby herb

What it brings to camp

New in Forever

Herbalism brings an Intellect bonus to the camp, then a greenhouse to grow herbs.

  1. 20Incense CandleIntellect bonus
  2. 140Greenhousegrows herbs from seeds, on top of the candle
  3. 300Seed Hybridizermultiplies or combines seeds into rarer grades, on top of the candle

Does not stack with Arcane Intellect.

Camping rules
  • A campfire can be placed almost anywhere in the world, except in cities or too close to another fire. Campfires come from Cooking.
  • Each craft yields two camp objects, used up when you place them.
  • You need the skill to place an object, but the whole group gets its bonus: stay near the fire for one minute, seated, on a chair, asleep, lying down or kneeling.
  • The bonuses mimic class buffs and do not stack with them.
  • A fire lasts 10 minutes (one-hour cooldown); camp objects share a one-hour cooldown.

Gathering and crafting

Gathers

  • Herbs, from Peacebloom to Black Lotus
  • New herbs: Marefoil, Demonsage, Death Lotus
  • Seeds in four grades
  • Rare materials: Frilled Lichen, Rosecap, Stranglevine

Makes

  • Camp objects, its only crafts

Overview

Herbalism needs no tool. Its herbs feed more professions than in Classic, and its only crafts are camp objects. You can learn it in your starting zone: around levels 3–4, a quest offers a manual of your choice, Herbalism, Mining or Skinning, which teaches the profession if you have a free slot.

What changes in Forever

  • New endgame herbs: Marefoil, Demonsage and Death Lotus.
  • Herb seeds in four grades, for the Greenhouse and the Seed Hybridizer.
  • Rare materials while gathering: Frilled Lichen, Rosecap and Stranglevine.
  • Cultivation, the tauren racial trait, grows a copy of a nearby herb. The level required is the herb's skill divided by 5; herbs above 300 require level 60.
  • Herbalist's gloves and an enchant each give +5 skill, and the two stack.
  • The Legacy perk Bountiful Harvest increases the rare materials you gather.

Trainers

  • New apprentice trainers in every starting zone.
  • New neutral trainers on Zephras Isle (Shen'dar and Valanaar) and a trainer in Dalaran.
For every profession
  • The system stays the Classic one: fixed reagents, items with fixed stats.
  • Over 600 new recipes, across every profession and level range; many old ones were reworked.
  • Recipe tracking (reagents shown like a quest objective), linking your whole profession book in chat, filters by skill-up, available materials or equipment slot.
  • Two primary professions, plus the three secondary ones: Cooking, First Aid and Fishing.