Overview
Ice Lance returns in WoW Forever, close to its original version: it deals 300% extra damage to frozen targets.
Fingers of Frost, a new talent, gives your Chill effects a chance to make your next spell act as if the target were frozen. Ice Lance and
Shatter thus become useful against bosses.
The intended loop is simple:
Frostbolt to trigger Fingers of Frost, then Ice Lance to spend them, an instant spell that also helps you move. The rotation stays simple and rewards quick reactions.
The slow on
Blizzard was cut hard:
Improved Blizzard goes down to 15, 25 and 40%, against 30, 50 and 65% in Classic. Large area farming sessions suffer from it. The tree was reshuffled: the hit talent costs 2 more points for 1% less hit, Shatter costs 3 points and
Cold Snap sits deeper. Up to level 20, the three Mage specs are on par, all in tier S.
Strengths and weaknesses
Strengths
- Hard to killSlows, Frost Nova, Ice Barrier and Ice Block.
- Cold SnapIt doubles up your key abilities.
- Hits on the moveIce Lance is instant.
- Area damage and controlStrong area damage, with heavy slows.
Weaknesses
- No self-healNo real heal on yourself in combat.
- No big burstNothing like Arcane Power or Combustion.
- Frost resistanceFrost-immune or frost-resistant enemies slow you down.
Read the details
You are hard to kill, with your slows,
Frost Nova,
Ice Barrier and
Ice Block.
Cold Snap doubles up your key abilities,
Ice Lance lets you strike on the move, and your area damage comes with heavy slows.
On the other hand, you have no real self-heal in combat and no big burst ability. Frost-immune or frost-resistant enemies slow you down.
Key spells
Key talents
Elemental Precision (5 ranks)+5% hit with your Fire and Frost spells.
Ice Shards (5 ranks)+100% damage on Frost critical strikes.- Available from level 20.
Frostbite and
PermafrostThe solo option, instead of Ice Shards.
Piercing Ice (3 ranks)+6% Frost damage.- Cheaper Frost spells, less threat.
Winter's Chill, then
Ice Barrier at the bottom of the tree.
Rotation and priorities
Single target:
Several targets:
Blizzard from 3 enemies.
Arcane Explosion from 3 enemies that will not survive a Blizzard, or while you move.
Frost Nova freely to avoid hits.
While leveling:
Fireball to pull from range, then
Arcane Missiles or your wand to finish.
Stats
- 1Intellect
- then 2Spell power
- then 3Spirit
Order to be confirmed: the exact priority is not settled yet.
No order is established. Look for Intellect, spell power and Spirit.
Leveling
At level 20:
Elemental Precision 5/5,
Ice Shards 5/5 and
Ice Lance. Solo, you can take
Frostbite and
Permafrost instead of Ice Shards, or
Wand Specialization in Arcane if you keep your wand up to date. With 5 Legacy points:
Piercing Ice 3/3, one point in
Frost Channeling, then
Ice Block.
Read the scrolls you find while leveling to benefit from their bonuses. In dungeons, save your mana for large packs.
Changes compared to Classic
- New talent, +300% against frozen targets.
- New talent, 15% chance on your Chill effects.
- Slow reduced to 15, 25 and 40% for 1.5 s.
- Frost treeReshuffled, with the hit talent, Shatter at 3 points and Cold Snap deeper.
- Fire and Arcane treesReshuffled too.
