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Primary profession · Crafting

Alchemy

Potions and elixirs, a mana well for camp, and the only known source of Legionite Bars.

Max skill 3003 camp objectsPairs with Herbalism

At a glance

  • Potions, elixirs and flasks with fixed effects
  • Healing potions move to First Aid
  • Transmute: the only known source of Legionite Bars
  • Camp: a Mana Well for the group
  • 29 recipes for Merchant's Favor
  • 1 Legacy point at 150, 225 and 300

What it brings to camp

New in Forever

Alchemy brings mana regeneration for seated players to the camp.

  1. 20Mana Wellmana regeneration while seated
  2. 140Fermentermakes some reagents, on top of the well
  3. 300Alchemy Laboratorylab for the recipes that need one, on top of the well

Does not stack with Blessing of Wisdom.

Camping rules
  • A campfire can be placed almost anywhere in the world, except in cities or too close to another fire. Campfires come from Cooking.
  • Each craft yields two camp objects, used up when you place them.
  • You need the skill to place an object, but the whole group gets its bonus: stay near the fire for one minute, seated, on a chair, asleep, lying down or kneeling.
  • The bonuses mimic class buffs and do not stack with them.
  • A fire lasts 10 minutes (one-hour cooldown); camp objects share a one-hour cooldown.

What you make

Makes

  • Mana and combat potions
  • Elixirs and flasks
  • Transmutes, including Legionite Bars
  • Camp objects

Overview

Alchemy keeps the Classic rules: fixed reagents, items with fixed stats. It loses healing potions, which move to First Aid, but gains new recipes and a key role in the endgame.

What changes in Forever

  • Healing potions are now made with First Aid.
  • Transmute: Legionite turns Heavy Thorium Bars into Legionite Bars. It is their only known source.
  • New elixirs and combat potions are bought with Merchant's Favor.
  • At the crate vendors: 29 recipes, from skill 65 to 300. A certification at 300 grants a profession title.
  • One Legacy point the first time you reach 150, 225 and then 300 skill (production professions only).

Trade

Crates found in the world are filled and turned in to the Azeroth Commerce Authority (Three Corners camp, in Redridge Mountains) for the Alliance, or to Durotar Supply & Logistics (near the Crossroads, in The Barrens) for the Horde. They pay out Merchant's Favor, which buys recipes, mounts, toys and cosmetics.

For every profession
  • The system stays the Classic one: fixed reagents, items with fixed stats.
  • Over 600 new recipes, across every profession and level range; many old ones were reworked.
  • Recipe tracking (reagents shown like a quest objective), linking your whole profession book in chat, filters by skill-up, available materials or equipment slot.
  • Two primary professions, plus the three secondary ones: Cooking, First Aid and Fishing.