Primary profession · Gathering
Skinning
Skinning beasts and, at camp, a chair that grants +2% critical strike chance.
At a glance
- Leather and hides for Leatherworking
Camp: Chair, +2% critical strike chance- Field Guide: Track Beasts at camp
- Learned in the starting zone (manual, levels 3–4)
What it brings to camp
New in Forever
Skinning brings +2% critical strike chance to the camp.
- 20
Camp Chair+2% critical strike chance - 140
Field Guidegrants Track Beasts, on top of the chair - 300
Trapper's Workbenchholds a trap, on top of the chair
Does not stack with Moonkin Aura.
Camping rules
- A campfire can be placed almost anywhere in the world, except in cities or too close to another fire. Campfires come from Cooking.
- Each craft yields two camp objects, used up when you place them.
- You need the skill to place an object, but the whole group gets its bonus: stay near the fire for one minute, seated, on a chair, asleep, lying down or kneeling.
- The bonuses mimic class buffs and do not stack with them.
- A fire lasts 10 minutes (one-hour cooldown); camp objects share a one-hour cooldown.
Gathering and crafting
Gathers
- Leather and hides from beasts
- Scales and rare materials
Makes
- Camp objects
Overview
Skinning keeps the Classic rules. You can learn it in your starting zone, with a manual offered by a quest around levels 3–4.
What changes in Forever
- At camp, the Camp Chair gives the group +2% critical strike chance.
- The Legacy perk Bountiful Harvest increases the rare materials you gather.
For every profession
- The system stays the Classic one: fixed reagents, items with fixed stats.
- Over 600 new recipes, across every profession and level range; many old ones were reworked.
- Recipe tracking (reagents shown like a quest objective), linking your whole profession book in chat, filters by skill-up, available materials or equipment slot.
- Two primary professions, plus the three secondary ones: Cooking, First Aid and Fishing.
