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Primary profession · Crafting

Enchanting

New enchants and items, an enchanted lute for camp and more efficient disenchanting.

Max skill 3003 camp objectsPairs with Tailoring

At a glance

  • New enchants: neck, gloves, bracers, two-hand, off-hand
  • New items: staves, orbs, librams, idols and totems
  • Camp: Enchanted Lute, armor, stats and resistances
  • 39 recipes for Merchant's Favor
  • 1 Legacy point at 150, 225 and 300

What it brings to camp

New in Forever

Enchanting brings armor, all stats and resistances to the camp.

  1. 20Enchanted Lutearmor, all stats and resistances
  2. 140Arcane Salvagermore efficient disenchanting, on top of the lute
  3. 300Arcane Forgearcane forge for the recipes that need one, on top of the lute

Does not stack with Mark of the Wild.

Camping rules
  • A campfire can be placed almost anywhere in the world, except in cities or too close to another fire. Campfires come from Cooking.
  • Each craft yields two camp objects, used up when you place them.
  • You need the skill to place an object, but the whole group gets its bonus: stay near the fire for one minute, seated, on a chair, asleep, lying down or kneeling.
  • The bonuses mimic class buffs and do not stack with them.
  • A fire lasts 10 minutes (one-hour cooldown); camp objects share a one-hour cooldown.

What you make

Makes

  • Gear enchants
  • Staves, orbs, librams, idols and totems
  • Wands and oils
  • Camp objects

Overview

Enchanting gains new slots and new items to craft, while keeping the Classic rules.

What changes in Forever

  • New enchants for the neck, gloves, bracers, two-handed weapons and the off-hand.
  • New items to craft: staves, orbs, librams, idols and totems.
  • At camp, the Arcane Salvager makes disenchanting more efficient.
  • At the crate vendors: 39 recipes, from skill 130 to 300. A certification at 300 grants a profession title.
  • One Legacy point the first time you reach 150, 225 and then 300 skill (production professions only).

Trade

Crates found in the world are filled and turned in to the Azeroth Commerce Authority (Three Corners camp, in Redridge Mountains) for the Alliance, or to Durotar Supply & Logistics (near the Crossroads, in The Barrens) for the Horde. They pay out Merchant's Favor, which buys recipes, mounts, toys and cosmetics.

For every profession
  • The system stays the Classic one: fixed reagents, items with fixed stats.
  • Over 600 new recipes, across every profession and level range; many old ones were reworked.
  • Recipe tracking (reagents shown like a quest objective), linking your whole profession book in chat, filters by skill-up, available materials or equipment slot.
  • Two primary professions, plus the three secondary ones: Cooking, First Aid and Fishing.