Tool-free gathering, new herbs and seeds, and a greenhouse to grow herbs at camp.
- Tool-free gathering; herbs feed more professions
- New endgame herbs and seeds in four grades
Camp: a Greenhouse to grow your herbs
WoW Forever · professions
9 primary professions and 3 secondary skills, up to 300 skill. Forever adds camping, new recipes and Legacy points.
Pick two
Tool-free gathering, new herbs and seeds, and a greenhouse to grow herbs at camp.
A new ore, new bars, one point per node and a lodestone for camp.
Skinning beasts and, at camp, a chair that grants +2% critical strike chance.
Potions and elixirs, a mana well for camp, and the only known source of Legionite Bars.
Metal weapons and armor, a sharpening wheel for camp and new endgame bars.
New enchants and items, an enchanted lute for camp and more efficient disenchanting.
Safer explosives, gadgets and, at camp, bots that sell reagents and repair gear.
Leather armor and, at camp, a tent that raises your rested XP to 5% of a level.
Cloth armor and bags, and at camp a faction banner that grants Spirit.
Open to everyone
The base of every camp: Cooking makes the campfires, and its food raises the experience you earn.
Bandages, and now every healing potion, plus cures for diseases and bleeds.
Fishing, with a fish bowl at camp that grants +8% stats and huts for rare fish.
A campfire almost anywhere in the world, with the professions’ camp objects around it: their bonuses go to the whole group.
A new skill in the Forever client, tied to Mage scrolls. How it works exactly is to be confirmed.
38 camp objects
Each profession crafts its own camp objects: you need the skill to place one, but the whole group gets the bonus.
Camping rules
You can learn two primary professions; secondary skills are open to everyone.