Overview
Restoration changes little: mostly comfort, and the return of
Water Shield and
Riptide. Riptide, the new final talent, heals your target directly, then restores health over 15 s, and makes your next
Chain Heal on that target 25% stronger. Chain Heal therefore hits harder than ever, which is very promising at max level.
Healing Way becomes a static bonus to
Healing Wave instead of stacks to build up: Healing Wave becomes a good baseline spell.
Mindfulness lets part of your mana regeneration continue while casting, which makes Spirit far more useful than in Classic.
The playstyle stays simple: one area heal, one main single-target heal and one heal over time on a short cooldown. The spec is useless solo and overkill for low-level content: level as Enhancement and keep Restoration as a second spec or for max level. At level 20 on the beta, it ranks in tier B among healers, lacking the free damage other healers bring before
Windfury Totem.
Strengths and weaknesses
Strengths
- Empowered Chain HealRiptide turns it into a very strong group heal.
- Valuable totemsYour totems bring a lot to the group.
- Healing Wave upgradedHealing Way makes it a good baseline heal.
Weaknesses
- Very weak soloLevel as Enhancement and keep Restoration as your second spec.
- Little free damageAt low level, you bring less of it than other healers.
Read the details
Riptide makes
Chain Heal a very strong group heal, and your totems bring a lot to the group.
Healing Wave becomes a good baseline heal.
On the other hand, you are very weak solo. At low level, you bring less free damage than other healers, even if
Searing Totem and
Fire Nova give you a little.
Key spells
Key talents
Improved Healing Wave (5 ranks)Healing Wave 0.5 s faster.
Mindfulness (3 ranks)50% of your mana regeneration while casting.- Cheaper heals and +5% hit, also useful for Fire Nova.
- 3 water globes around you that restore mana.
Rotation and priorities
Dungeon healing:
Priority 1:
Strength of Earth TotemYour support totems first. Call of the Elements drops 2 or more totems at once, or before the pull.


Stats
- 1Healing power
- then 2Spirit
- then 3Haste
- then 4Intellect
- 1 Healing power
- Along with spell power.
- 2 Spirit
- With Mindfulness.
Order to be confirmed: the exact priority is not settled yet.
No list is established. Aim for bonus healing and spell power, Spirit thanks to
Mindfulness, haste and Intellect. The order is still to be confirmed.
Leveling
The level 20 build is to be confirmed: it comes from an old link format, consistent with the spec advice.
Improved Healing Wave 5/5,
Mindfulness 3/3,
Tidal Focus 2/5 and
Water Shield. With 5 Legacy points: finish Tidal Focus, one point in
Healing Focus, then
Mana Tide Totem.
If you insist on leveling as Restoration, play in a group. Otherwise, level as Enhancement: fight with
Rockbiter Weapon on a slow two-handed weapon, drop a Fire totem and cast
Fire Nova as soon as it is ready. Hall of Thanes and the Deadmines have gear for you.
Changes compared to Classic
- New final talent.
- New talent.
- Talent spell.
- Baseline spell.
Call of the Elements,
Call of the Ancestors,
Call of the Spirits,
Totemic Recall and
Totemic ProjectionBaseline spells.- Static bonus to Healing Wave.
- An extra +4% maximum health.
- An extra +5% hit.
