Forever's professions keep the Classic rules: fixed reagents and items with fixed stats. Plenty still changes.
What's new
- Over 600 new recipes, across every profession and level range.
- Healing potions move from Alchemy to First Aid.
- New ores, new bars and new herbs for the endgame.
- Around levels 3–4, a quest offers a manual of your choice to learn Herbalism, Mining or Skinning.
Camping
Each profession makes camp objects in three tiers, at skill 20, 140 and 300. Placed near a campfire, they give a bonus to the whole group. These bonuses mimic class buffs and do not stack with them.
Trade and Legacy
- Crates found in the world are filled and turned in to faction vendors, for recipes and profession titles at 300.
- Each production profession grants a Legacy point at 150, 225 and 300 skill.
