Overview
Fire is no longer primarily a support tree: it is a complete spec.
Ignite becomes personal: your Fire critical strikes deal 40% of their damage again over 4 s, without stacking or rolling between Mages. No more need to coordinate with others.
Improved Scorch also becomes a personal debuff, up to +15% Fire damage for you alone: keep it up on bosses.
Hot Streak is new, but it does not make
Pyroblast instant. Each stack cuts its cast time by 25%, up to 3 stacks.
Wake of Fire, another new talent, shortens the cooldown of
Fire Blast and, after you kill a mob, makes your next Fire Blast much more likely to crit: perfect for chain pulling while leveling.
The spec depends heavily on critical strikes and gear, and its results swing: some players love the luck factor, others do not. At level 20 it feels incomplete, and a good share of your damage comes from your wand. All three Mage specs rank in tier S at this level.
Strengths and weaknesses
Strengths
- Very high damage ceilingWith max-level gear.
- Critical streaksBig moments when crits line up.
Weaknesses
- Luck-reliantYour damage swings from one fight to the next.
- Awkward rotationHot Streak does not make Pyroblast instant.
- Very gear dependentIn weak gear, you fall behind.
Read the details
With max-level gear, your damage ceiling is very high, and critical streaks make for big moments.
On the other hand, your damage relies on luck, your rotation lacks flow since
Pyroblast stays a long cast, and you fall behind in weak gear.
Key spells
Key talents
Wake of Fire (2 ranks)Fire Blast 2 s more often, and +50% critical strike chance on the next one after killing a mob of your level.- Fireball and Frostfire Bolt 0.5 s faster.
Ignite (5 ranks)An extra 40% of your Fire critical damage, over 4 s.
Pyroblast, available from level 20.- Less pushback on your Fire casts.
- Your target becomes vulnerable to your Fire damage.
Rotation and priorities
Single target:
Several targets:
Flamestrike pre-cast, then spam
Arcane Explosion.
While leveling: open on the next mob with
Fire Blast, which benefits from the critical bonus of
Wake of Fire, then finish it with your wand.
Stats
- 1Spell critical strike
- then 2Spell power
- then 3Intellect
- then 4Spirit
- 1 Spell critical strike
- The engine of the spec, through Ignite and Hot Streak.
Order to be confirmed: the exact priority is not settled yet.
Critical strike drives the spec, through
Ignite and
Hot Streak. At level 20, the advice leans instead toward Intellect, spell power and Spirit. The exact order is still to be confirmed.
Leveling
At level 20:
Wake of Fire 2/2,
Improved Fireball 3/5,
Ignite 5/5 and
Pyroblast. The other option takes
Wand Specialization in Arcane, but you then give up Pyroblast at level 20. With 5 Legacy points, finish Improved Fireball, put 2 points into
Burning Soul, then take
Hot Streak.
Buy or craft a wand for your level. In dungeons, save your mana for large packs and wand the small ones. Use
Evocation often.
Changes compared to Classic
- New talent, up to 3 stacks, -25% Pyroblast cast time per stack.
- New talent for Fire Blast.
- New spell; its value for Fire is still to be confirmed.
- Personal effect, no longer shared between Mages.
- Personal debuff.
- +10% critical strike chance per hit until 4 Fire critical strikes.
- One impact, then 8 s of burning ground.
