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Spec guide

Restoration Druid — guide and builds

WoW Forever Restoration gets Wild Growth back, builds its heals over time around Gift of the Earthmother and Swiftmend, and leads the healers at level 20 on the beta.

Class: DruidData 1.60.1.70009By ForeverGuide team · updated Sep 26, 2026

Overview

Wild Growth returns in WoW Forever, limited to its target’s party, a bit like Prayer of Healing. Gift of the Earthmother lowers the global cooldown of Rejuvenation, Wild Growth and Swiftmend to 1 s. Swiftmend moves much higher in the tree: it heals for the full value of your strongest heal over time, without consuming it.

Reflection lets 50% of your mana regeneration continue while casting, and Living Spirit raises your Spirit. Regrowth costs much less, and its heal over time can crit, perhaps by mistake, to be confirmed. Gift of Nature moves up to tier 3, Nature's Focus replaces Improved Mark of the Wild in tier 1, and Improved Tranquility also cuts the cooldown of Tranquility to 2 min: it is your best dungeon talent.

At level 20, your heals over time are very strong. At level 20 on the beta, Restoration is in tier S among healers: a complete kit, strong mana regeneration, and spell-power-scaling Thorns on the tank. Healing ahead of time with heals over time takes new players a little getting used to.

Strengths and weaknesses

Strengths

  • Big single-target heals
    Healing Touch, Swiftmend and Regrowth.
  • Raid-wide heals over time
    With a reduced global cooldown.
  • Mana efficiency
    Reflection, Living Spirit and Omen of Clarity.
  • Poisons and curses
    Abolish Poison and Remove Curse.
  • Rebirth and Innervate
    A battle resurrection and mana for an ally.

Weaknesses

  • Limited dispels
    No magic or disease dispel.
  • Tricky heals over time
    Easy to misjudge, or to have sniped.
  • Little offensive utility
    Nothing of your own, apart from Faerie Fire.
Read the details

You heal hard on a single target with Healing Touch, Swiftmend and Regrowth, and your heals over time cover an entire raid. Your mana holds up thanks to Reflection, Living Spirit and Omen of Clarity. You remove poisons and curses, and you have Rebirth and Innervate.

On the other hand, you dispel neither magic nor diseases, your heals over time are easy to misjudge, and you have no offensive utility of your own apart from Faerie Fire.

Key spells

Key talents

Rotation and priorities

Dungeon healing:

  1. Priority 1: Rejuvenation
    Keep it on the tank.
  2. Priority 2: Wait
    Stop casting, to regain mana.
    When: Nothing to heal
  3. Priority 3: Regrowth
    Regrowth; Healing Touch if Regrowth is already ticking.
    When: The tank needs a direct heal
  4. Priority 4: Attack
    Hit mobs in melee to trigger Omen of Clarity.
  5. Priority 5: Healing Touch
    Max-rank Healing Touch or Regrowth.
    When: On an Omen of Clarity proc
  6. Priority 6: Rejuvenation
    A rank that tops them off; a low-rank Healing Touch if they are in danger.
    When: A hurt DPS
  7. Priority 7: Moonfire
    Moonfire, then Wrath.
    When: Comfortable mana

Keep Thorns on the tank. Let your heals over time do the work, and only heal directly a target low enough to use the whole heal.

Stats

  1. 1Healing power
  2. then 2Spirit
  3. then 3Intellect
1 Healing power
Along with spell power.
2 Spirit
With Reflection and Living Spirit.

Order to be confirmed: the exact priority is not settled yet.

No list is established. Aim for bonus healing and spell power, Spirit with Reflection and Living Spirit, and Intellect.

Leveling

Two level 20 builds. The Reflection build, all in Restoration: Nature's Focus 5/5, Naturalist 5/5 and Reflection 1/3, preferred over Gift of the Earthmother. The Nature’s Splendor build, all in Balance, which also works for DPS: Improved Wrath 3/5, Genesis 5/5, Nature's Majesty 2/2 and Nature's Splendor. With 5 Legacy points: Reflection 3/3, Gift of the Earthmother, Gift of Nature 1/5 and Swiftmend.

A damage-oriented build still helps your healing, since many talents boost both. Wailing Caverns, Shadowfang Keep and the Deadmines have gear for you.

Changes compared to Classic

Builds

The 4 guide builds open in the calculator below, with the point order. You can then change points there.

  • Level 20 — Reflection (beta)

    Level 200/0/1111 points, levels 10 to 20

    All in Restoration: Nature’s Focus 5/5, Naturalist 5/5 and Reflection 1/3, for 17% mana regeneration while casting. Preferred over Gift of the Earthmother.

    In the calculator

    Calculator page
  • Level 20 — Nature’s Splendor, in Balance (beta)

    Level 2011/0/011 points, levels 10 to 20

    All in Balance, also useful for DPS: Improved Wrath 3/5, Genesis 5/5, Nature’s Majesty 2/2 and Nature’s Splendor. The free points can go into Nature’s Reach, Improved Moonfire or Moonglow.

    Calculator page
  • Level 20 with Legacy (+5 points)

    Level 250/0/1616 points, levels 10 to 25

    The Reflection build, plus Reflection 3/3, Gift of the Earthmother, Gift of Nature 1/5 and Swiftmend. The number of Legacy points available on the beta is to be confirmed; the simulator opens this build at level 25 to count its 16 points.

    Calculator page

Calculator

“Level 20 — Reflection (beta)” build · level 20 view

Calculator page

Talents

Split: Balance 0, Feral Combat 0, Restoration 11

Points left:0

Level needed:20

Point 11/51, Reflection 1/3, Restoration

Balance

next row at 5
0 points of 51

Feral Combat

next row at 5
0 points of 51

Restoration

next row at 15
11 points of 51
  • Available
  • In progress
  • Maxed
  • Locked
  • New
  • Planned · 1st point
  • Taken · 1st point lv. 20

Spellbook

The Druid spellbook, open on the Restoration tab. It follows the calculator: its level, never above the max level, and the talents of the build. Switch tabs, pages or views as in the game.

Level shown: 2033 spells known

Restoration

  • A talent spell joins the book when its talent gets a point.
  • Tooltip numbers are the beta client’s at level 60, with no gear.

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